When I run the same Mame version within Parallels using a Windows 11 for ARM everything in Mame looks nice and sharp as it should be (the Mame UI and also MIPS IREX emulation screen). But even with other chains like hq2x that should smooth the screen it works not completely and bgfx_screen_chains=hq2x make the screen of a game absolutely distorted. Only the option bgfx_screen_chains is kind of working for applying a crt mask look. Also applying any shader in mame.ini seems to have no effect to any game. ![]() When starting a MIPS IREX emulation I can not even read the fonts when IREX finally is booted up and uses a higher resolution. ![]() In the MAME UI the fonts are not sharp but kind of distorted. I don't know what it is (maybe using of SDL 2 is broken?), but the rendering with this precompiled M1 version looks absolutely awful on my MBA 13 with retina display. In practice, this is totally irrelevant, as the games run just nicely so far. The M1 Pro should provide better results, so something is wrong.
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