![]() Space Explorers: The ISS Experience, available for Oculus Quest and Riftīy selecting Sketchfab's VR viewing option, you can wander around this high-definition digital model (based on Curiosity rover data) of the Kimberley outcrop in Gale Crater on Mars.īeat Saber and shooter games like Half-Life: Alyx may get all the attention, but to my mind, Wander (think Streetview for VR) and Sketchfab are the most underrated experiences for consumer VR. More episodes in the series will be released this year, and there are plans to film a spacewalk. ![]() ![]() Better than anything else in the film, it shows the power of VR to show us what really happens in space, free of any imposed narrative or single perspective. Credit to NASA for allowing this scene to be included. You can see the real concern on their faces-not fear, such alarms are not uncommon on the space station-as they discuss what emergency procedures they need to follow. In one remarkable scene, captured serendipitously when Nick Hague had the camera running to document his exercise routine, the astronauts react to what turned out to be a false alarm. So real was the sense of presence that when my wife watched in a Quest headset, she actually scrunched over to avoid bumping shoulders with the person next to her. Same with a scene around their crowded dinner table, the camera positioned as if we were just another member of the crew. Later, when Anne McClain shows newly arrived Christina Koch around the station, there’s no script, just us floating alongside them, eavesdropping. You (the 360 camera) are right there with them, able to look in any direction and take in the whole scene. The only episode released so far, Adapt, opens with the crew’s morning wake-up routine as they float out of their sleeping bunks and start flicking on the lights. Directors Félix Lajeunesse and Paul Raphaël gave the astronauts general guidance about what scenes to capture, and after that they were free to film what they wanted. Some of it was scripted-members of the Expedition 59 crew looking directly at us, explaining how they maneuver in zero-g or what they find inspiring about space exploration. In partnership with TIME, VR film pioneers Felix & Paul Studios sent a basketball-size VR camera up to the space station in 2018, and for the next two years, astronauts used it to capture you-are-there scenes of everyday life onboard.
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